任天堂が勝利 — ゲーマーは屈辱を受けたのか?

ゲーム



Nintendo Switch 2 sells over 2.4 million units in first 3 months in the U.S., smashing PS4’s launch record. Switch 2’s record-breaking U.S. sales highlight Nintendo’s market dominance, but consumer backlash is already brewing over its business practices.

In its first three months on sale in the U.S., the Nintendo Switch 2 reportedly sold 2.4 million units, putting it ahead of the previous record holder, the PlayStation 4, by around 5%. Analysts also note that the Switch 2 is pacing 77% ahead of where the original Switch was in the same time period, a sign of not just strong demand but also effective supply and market positioning. This launch performance has underscored Nintendo’s dominant momentum in the console space, drawing attention from media and industry watchers alike.

Despite the headline-grabbing numbers, a vocal segment of the gaming community insists the Switch 2 is “failing.” You’ll see threads claiming it’s only doing well because of nostalgia, limited competition, or high initial unit supply. Some compare it to past flops like the Wii U or talk about how “real gamers” won’t buy into its ecosystem. Others claim that because a few AAA multiplatform titles are missing at launch, the console’s success is superficial. These comparisons often feel like rhetorical defenses of negative sentiment rather than data-based critiques — cherry-picking flaws to justify the narrative they already want to believe.

But even if the Switch 2 is winning commercially, that success might create more harm than good for consumers. Nintendo’s recent moves—aggressive patent control, restrictive game key card practices, and draconian account terms—suggest the company is doubling down on monetization over user freedom. As it cements its dominance, the danger is that competition weakens, pricing power increases, and Nintendo becomes less incentivized to play fair. In other words, the more the Switch 2 succeeds, the more leverage Nintendo gains to push policies that may hurt the very fans who made it powerful. #Nintendo #Switch2 #Gaming

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Sources:
Famitsu Sales: 9/29/25 – 10/5/25
https://www.gematsu.com/2025/10/famitsu-sales-9-29-25-10-5-25

2025 U.S. Video Game Market Highlights from Circana via Mat Piscatella
June: https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3lun37i6gok2k
July: https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3lxf3j7pyoc26
August: https://bsky.app/profile/matpiscatella.bsky.social/post/3m2op74cc4s26

Nintendo Official Dedicated Video Game Sales Units
https://asia.tools.euroland.com/tools/ia/?t0=1&t=0&t2=1&companycode=jp-nto&lang=en-GB&v=mod_3
https://www.nintendo.co.jp/ir/en/finance/hard_soft/number.html

List of best-selling game consoles
https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles

Chapters:
0:00 Viral Switch 2 Sales Data
5:38 Switch Sales Comparison
10:56 Is Switch 2 Failing?
14:53 Switch 2 Holiday Prediction
19:18 What About The Consumer?
23:09 The Next Wii U or 3DS?

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